Wasteland 2 Companions

  вторник 05 мая
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Dismissed Party Members - Where are they!? I have a feeling Angela only stays with you once 'as a babies first companion' to protect you while you level up. She leaves for good as soon as you try to cross to Domonta. I've just started playing my very first playthrough of Wasteland 2. I'm a boomer that generally plays old titles. This page has information from the Wasteland 2 Beta and may not be accurate with the commercially available version.

Permanent companionsPermanent companions usually have prerequisites and may not join your party unless certain conditions are met; these vary between potential companion NPCs and often there are multiple possible ways to obtain them as a party member. The game will not allow having more than a certain number of active party members; this limit is half the 's, rounded down. For example, a Charisma level of 4 allows taking 2 companions. With the the is allowed one additional companion over the current limit.NameRaceLocationPrerequisitesAsk him to join. Must not be a, have less than 4 or a below -100.Marry him after having sex, regardless of genderShow him the vault jumpsuit in the Cafe encounter or feed him an.Ask him to join.Kill and repair K-9. Will not join childkiller.Reach 'Accepted' reputation with Gecko. Will not join childkiller.(1st gen)Ask him to join after completing certain quests in Broken Hills.

Positive Karma requiredMarry her after having sex, regardless of genderAsk him to joinRandom encounterFail a check on thePay his $350 debt,. Will not join childkiller, slaver, or below Karma of -100.or and all the slavers.Companion controlsOnce a non-player character is recruited, their dialogue menu changes to a list of tactical and combat-oriented options. New from is a 'Combat Control' button in dialogue, which allows manual change of an non-player character's armor, weapon, distance and tactics.Combat controls dialogue boxThe picture to the right is the in-game dialogue box for controlling companions.

For permanent companions, the options are shown as follows. Use Best Weapon. At first, this seems to do nothing, because the companion originally only carry their default weapon. However, they can be gifted a better weapon (and ammunition, for guns), then the non-player character will make use of that weapon instead. Alternatively, the companion can pick up weapons found on the ground.Use Best Armor. This control acts the same as the one above; equip the companion with better armor in place of their default one (if they had one), granting them the corresponding bonus to (and in case of any ).Disposition. Berserk - The companion will always attack, never fleeing from battle, no matter the level their health drops to.

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Companions

Aggressive - The companion will attack while their health is in an acceptably decent range. If it falls too low, they will ultimately flee from combat. Defensive - The companion will be more mindful of their health, running when they are injured, even if just slightly. Coward - The companion will always run from a battle they think they cannot handle, regardless of the opponents.Custom disposition dialogue.

Custom - There are six options with 5 sub-options that can be chosen concerning the non-player character's disposition. The possible options for each is listed below.