The Crooked Man Walkthrough
Contents PlotIn The Crooked Man, you play as David Hoover, a troubled single man who just bought a new apartment with the help of his two friends, Paul and Marion. Soon, he realizes that there may be something wrong with the place. It seems somehow. Not long after, he finds a letter. Soon he follows a trail of notes, which lead him to abandoned areas in town. However, he isn't alone. Along the way he meets a variety of people who each have their own problems, all similar to David's.
The Crooked Man encounter 2.Look at the red thing on the floor.Use bottles on the table, then your lighter.Go back to the kitchen and get the knife.Follow the blood to find Sissi.Go to the door on the first floor.Go to the fountain.Go back to where Sissi was The Crooked Man encounter 3.Go to the piano room. The Crooked Man Walkthrough: Prologue- David's Room: Once David's friends have left, pick up Paul's license from the table. Try to leave your apartment (2 screens down). Scene 1: Hotel Ruhenheim- Sissi. Go inside the hotel. Scene 2: Julius Stone Law School- D. Go inside the school. Scene 3: Central Hospital- Fluffy.
And at each stop he sees one familiar face. A man with an impossibly bent neck. Between avoiding him, and solving many riddles, you are sure to have a great time with The Crooked Man.Walkthrough PrologueGet Paul's license from the table.
Try to go outside. Answer the phone, then go to bed.Go outside and knock on 201 (at the right end of the hall).Go back to David's room and try to sleep.Go to the bathroom and check the washbasin. Check under the bed.Answer the phone. Go outside and talk to Paul.At the hospital, go to David's mom's room on the far end. Talk to the doctor afterward.Back in David's room, go to the computer room and check the desk drawers.Answer the phone.
Run n gun basketball. Try to go to bed, then check the TV, then the sink. Go to bed.Check outside, then go back in.Talk to the landlady in the far-left room on the first floor.Back in David's room, check the crack with footprints leading up to it.Go to bed. Check the closet in the computer room. Go back to the living room.Scene 1: Hotel RuhenheimGo to 203 (2F west hall) and examine the mirror for a notebook scrap.Check the dresser in 104 (1F west hall). Go to the cafeteria (top-right door in the lobby) and check under the top-right table for the gold key.Use the gold key to open the library (2F west hall). Get the key to 108 there.Go to 108 (1F east hall) and push one of the chairs next to the dresser to get the wire cutters on top.When you hear the piano, go to the rec room (top-left door in the lobby) and meet Sissi.Use the wire cutters to open the door behind the counter to the staff room. Check the journal for the key to 106, and check the door to the owner's room.Go to 106 (1F west hall) and into the bathroom.
Get the doorknob. Go back to the staff room and attach it.Read the board in the owner's room, and stomp on the off-color tile to open the basement door.Go down, use the lighter (from the items screen), and.Go to the 2F west hall and into 203 for a scene.Return to the owner's room and into the basement (again, use the lighter) for the bronze key.Go to the bar (2F east hall) and read the journal.Check the S to T shelf in the library to find the Jekyll and Hyde book. (You must have read the journal, because. Uh.)When the Crooked Man appears. Check the hole to push him in.Go to the passcode-locked door (1F west hall) and input the code.Hint: It relates to Jekyll and Hyde, but you can ignore the actual text. There was a note that mentioned missing chapters.Answer: 3679.Check the shining object in the food storage, then use the ladder to get the key to 209. Check the ashes in 209 (2F east hall) for a notebook scrap.Go into the bar and examine the red writing on the floor. When the Crooked Man appears.Hint: Smashing the brandy on him won't work, but it's halfway there.Answer: Smash the brandy on him, then use the lighter from the menu.Return to the food storage (1F west hall) to get the knife.Follow the blood to 112 and talk to Sissi for a key.Use it to go to the courtyard (only remaining door in the lobby).
Get the box from the fountain.Return to 112, then go to the rec room.Defeat the Crooked Man with 15 hits of the knife (swing with Z). Try to hit him then back away, and watch out for his periodic 'charges.' In the following scene, choose 'Don't cry' to get Bad End 1.Choose 'What's wrong with.'