Super Dungeon Bros Review
Just.just wow.I don't honestly even know where to begin with this one, guys. I mean.wow.The game is a cute little dungeon crawler with a lot of similarities to Castle Crashers in both design and concept.The plot is minimal: the red knight (Freddy?) storms in and plays a record that tells him and his three brothers that evil has taken over the kingdom and they are to stop and destroy it.The knights are a little hesitant but after being promised new weapons, fame, fortune, and whatever else they want they agree and set off on their adventure!That was the good part. The rest.not so much.The characters look similar to the ones in Castle Crashers: four knights (red, yellow, blue and green) each with slightly different appearances. They attack, jump and swing their weapons all the same and none of them stand out from the others save for their colors; and this is the first of many issues I had.In a multiplayer co-op game (which I'll get to in a bit), you can become easily lost in your own character. Remember the cups-and-ball game? The one where you have to guess which cup is hiding the ball and the cups are rotated and swapped around super fast?
Reviews of Super Dungeon Bros by users on TrueAchievements. Should you buy Super Dungeon Bros? Find out here. Apr 09, 2017 Umbra Games reviews Super Dungeon Bros played on Playstation 4. It was a free offering on Games with Gold and it probably still wasn't worth the.
Imagine that from a birds eye perspective with more colors flashing than a rave club on LSD dipped in neon paint on a tilt-a-whirl.So many times I was trying to move my character up the screen when in reality my poor knight was walking off the ledge into the acidic pool below over and over again.The gameplay beyond jumping is pretty standard but not without flaws.There is a dodge ability but I pretty much never used it. Because in combat it doesn't really work. In most games you can't take damage while rolling.
If you roll towards an arrow coming at you, for example, the arrow can hit you but you won't take any damage (or at the very least you'll take a reduced amount of damage). In this game the roll still gives you the full amount if you're hit. You can roll to the sides but I found it difficult because of how many enemies were around me.
You can use it to avoid floor traps and other hazards but you don't even have to. Simply walking passed them, for the most part, is sufficient.Also, you can pick up items such as jars and other small containers. Picking them up is easy enough but there is a bit of a hassle with the aiming. As you turn your character while holding an item you'll see a doted line and a target; wherever the target is when you throw will be where it lands and if you want to hit enemies you'll need to be fast and accurate.I haven't hit any enemies with this targetting system and I think it's a bit too complex. If they dumbed it down to the Legend of Zelda style where it's just a matter of having a lock-on system I'd be totally fine with it.While on the subject of picking things up we can also throw or teammates in co-op. Yeah, that's right.
You can throw your own team.This has its perks but it can be annoying too. When you're picked up by an ally you can be thrown at enemies, thrown off ledges, or carried around the stage (the last one is great for AFK players) but the fact that you can be tossed over ledges deliberately means that trolls will be having a hayday. Picking up other players, however, can also be vital to finishing a stage. For example, one game I played required all four players to stack themselves on top of each other and then have the top-most player jump a gap and pull a level on the other side to lower a drawbridge for the rest of us. If you ever played Tri-Force Heroes (another Zelda game) then you'll appreciate the mechanics here.Also, real quickly, you have three attacks: a light attack (with the RT), a heavy attack (with RB), and a special attack (with Y). The heavy attack swings in a full 360 degrees and I don't notice any real difference between the two but the special attack is a tornado-like spin attack. You can steer your character into enemies but you can only use it twice (indicated by the two purple bars under your health) and I have yet to find a way to restore them once used.The music and sound is mediocre.
Typical coin sounds, typical sword sounds, in fact I think the best sound in the game is when you jump. Your character will, on occassion, make a noise that I can't even describe but it cracks me up.No particular theme or song sticks out in my head and to be perfectly honest the sound and music of a game is of little importance to me so it's kind of moot to even mention it but for those who are curious: 'it's all right. Nothing too special, nothing too terrible.' Another thing to mention is the level designs.
Creative enough for a B- but there's only so many times I can miss a ramp or a jump because the 3D effect is messing with my perspective. Wartile ios. It's hard to explain but suffice to say you'll understand when a clump of chains or some stalactites or whatever block your overhead view and your character is lost in a sea of skeletons, co-op players, fire, and chaos.The layout of the stages seem to change. I haven't played enough of the game to do a full-scale investigation but the six or seven matches I played both on and offline seemed to hint that the layout of each map is on some sort of randomizer so you can play the winter stage four times over and every layout will be different. This might seem like a silly thing to mention but it's a blessing in disguise once you go for the achievements since you have grind kills, gems, and all kinds of things.As a dungeon crawler you'd expect a ton of items and other goodies to drop from enemies, right? Well, the loot system is barely existent.You basically have three things (that I have noticed) that you can actually collect throughout the levels: coins, gems, and health; bosses don't drop anything special nor do basic enemies. Anything you start the level with is the only thing you have for the whole six floors.Coins are used in mini shops located halfway through stages and after every stage is completed you will 60 seconds to buy any perks you want (that you can afford) before redying up for the next round.In those mini shops you can buy health, extra lives, or improve a randomized stat by a small margin (usually increasing your defense or attack by a small percent). Personally I never used the stats boost because my health was usually too low, my lives were too few, and once those were taken care of I didn't have enough coins to buy it but AFTER every stage is a chance to buy perks.Each perk starts at 500 coins and then doubles after every purchase for a total of 2000 coins needed fully upgrade 1 single skill and these skills aren't worth investing that much coin in, assuming you can even get that much to begin with.Increasing your swing damage by 25% seems like a good idea but what if you buy it and then you need some extra lives?
You can't farm coins very much because the threat meter goes up and you'll die and once you get a game over you're right back to the main menu and all those lovely coins and gems are gone.As for the co-op itself I haven't had too many issues (except for the stuff mentioned about) but I recently had an issue with connecting.I was trying to party up with some fellow site users and play some rounds. We got into the party, we were all set to go, and the game wouldn't allow us to continue.
It was like the game froze.We switched hosts, we tried partying up in different groups of two, we tried closing and reopening the game, nothing worked.It sucks because the game was working fine for me before, and it was working fine for them before, so somewhere between the three of them and myself there was an incompatible connection of some kind. Maybe it was because I'm EST and they were Central, maybe it's because the game is new and free so people are mobbing the servers, I don't know and neither do they. It's not a huge deal but something to look out for.Another issue I have is the size of this game. Way too small. Especially for a dungeon crawler. There are three levels or 'worlds' and each one comes with six floors (known as depths).Every second, fourth, and sixth floor houses a boss battle (two and four are actually sub-bosses) and every single level is designed like this.
Mickey mouse castle of illusion free app. This file contains a full, level-by-level walkthrough for both game modes (Practice and Normal) with strategies on battling the various bosses. Also included are lists to cover the items, secrets.