Oneshot Guide

  понедельник 13 апреля
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In OneShot, the player controls the child Niko, who is placed into an unfamiliar sunless world. Although the game exclusively shows Niko’s viewpoint, employing a top-down perspective, the player is a separate character. Throughout the game, Niko can rest, causing the program to close; upon reopening, a short dream sequence is played.As is typical for role-playing video games, gameplay is primarily composed of solving puzzles (including fetch quests) involving items. Items can either be used to interact with a specific location, or combined to form a new item. Throughout the game, the player encounters in-game computers, which signal that the player has to find content outside the game, including in the filesystem. This can also involve interacting with the computer in other ways – for instance, moving the game window off-screen and back to mimic developing film.

Learn more about how OpenShot Video Editor works in the official user guide below! Step by step instructions for creating your first video project! You can also launch the user guide in a new window. Launch User Guide. The OneShot is heavy recoil-less sniper rifle. It is known for its prominent laser sight, massive stopping power and armor-piercing capability. After aiming, it takes about two seconds to ready.

Due to these concepts the in-game instructions recommend playing in windowed mode. I don’t praise modern games lightly, there’s a lot to criticize these days.

Indie games in particular get the magnifying glass from me. This passed all tests. Whatever it lacks in one department, it makes up in the delivery of much more than you could possibly ask for in others.I was recommended this game by the YouTuber and ameteur critic, MisterCaption. A quick perusal of his channel will reveal his extremely critical, almost brutally cynical, opinions on video games and their flaws. Not this one.

He told us to go play it straight away. I was not let down.I was shocked. At the end I was nearly in tears. You will be too.Extra Tags: OneShot, OneShot download, download OneShot, free OneShot, OneShot free, OneShot full, play OneShot, OneShot play, OneShot dl, OneShot pc.

Achievements started: OneshotIn order to get this achievement, you need to save the game by putting Niko to bed. If you close the game, you will not be able to get this achievement in this playthrough.Note: Any visions mentioned in this guide will be mentioned in-game, but only appear in later playthroughs.Niko awakes in a room with a TV remote; pick it up and lead them towards the window, where you then interact with the remote. It will show a series of numbers in different colours to you; write the numbers and their colour down, then interact with the computer to meet the Entity. Once you've done this, the door will unlock, but before you leave, enter the bathroom and interact with the dried out plant in order to break off a branch. You will need this in a moment.

Leave the room and enter the living room.Once you've entered the living room, lead Niko towards the fridge and get out the alcohol, which you then combine with the branch. Use the wet branch with the TV's spark in order to light it up and start a fire in the fireplace. A key will appear on the ground, which can be used to get to the basement on the right side. You will find the lightbulb there.Once you've picked the lightbulb up, you may leave the house through the door on the left side.There are no achievements here. Achievements started/continued: Oneshot, Chaotic Evil, ShockOnce in the Barrens' entrance, go up to the docks until you're met with the building shown above; get inside and take the metal rod with you, then leave and walk down and right until you're at the outpost.

Speak to the prophet bot (you may change your name then, should it be an incorrect one) and ask them every question, then keep on walking until you're at the factory (still in the outpost). Go inside and enter the room with a working machine, then equip the rod and use it with the machine to make a crowbar. To get the Chaotic Evil achievement, try to place the sun in there as well. Another way to get it is by combining the crowbar with the lightbulb.When done with that, you may keep walking right and up, past the cliffs and towards the lookout point, where you will find a lot of clovers and a building. Inside of it is Silver, the head engineer, who will comment on you being the saviour. Retrieve the screwdriver from this building, and, in order to get the Shock achievement, interact with the machine in the right corner until it gives Niko an electric shock.Leave the building and walk right again. There will be a closed off cave with a rope in front of the entrance.

Attempt to enter and let Silver guide you through. Inside, there will be a camera - pick it up and use the screwdriver on it in order to retrieve the lens.

Still inside, go right to get a vision, then leave the building. Fast travel to return to the outpost, enter, and open the box inside the building with the crowbar. You will receive a broken battery that requires the lens to work. Once you've fixed it, fill the empty battery by using the sun on it, then walk into the room next to the computer to get to the big machine that requires the battery.

Put it in, leave, and use the computer. The Entity will now tell you where you can find the code to the safe; you will find it on your real computer in your documents, unless you've changed any settings (in this case, you may also search for its name).Open the DOCUMENT.oneshot and read the file; during your first playthrough, only few words will be readable. Write down the code or keep the file open, then return to the cliffs and to the safe, where you may now enter the password. Retrieve the gas mask and keep walking upwards until you're at a previously unavailable, gassed up area. Go into the old factory and retrieve the gloves on the right, then use your crowbar to remove the wood and get into the back. You will find a sponge there that will be useful later.

Leave the factory and keep walking left. Niko will enter an area in which they can breathe without the gas mask, the dormitories, and there will be a hospital in which they may look through a first aid kit, taking the plastic syringe from it.This is all you need to retrieve from there; walk left to get to the shrimp swamp and fill the syringe with the bubble found there. Keep walking right to get to a gas hole at Niko's height and use the bottle on it. Use the filled syringe with the bottle of smoke to create a bottle of acid, then pour the acid on the sponge. It is now time to return to the docks, where you will find the rusted up row bot.

Talk to them, then use the wet sponge on them; they will be able to move again, but still unable to get you to where you want to be. It is time to fast travel back to the lookout point and talk to the head engineer once again; she will give you the amber, which the row bot requires to navigate, and play a game of chess with Niko. Fast travel back to the docks and send Niko to bed to save the game.In order to receive the Oneshot achievement, do not use any other method (force close) to save. Once you start the game again, Niko will have a dream about his home.

Speak to him about it, then return to the row bot and give them the amber. Niko will throw away anything they won't need anymore, and you will make your way towards the Glen. Achievements started/continued: Oneshot, Rebirth, Ram Whisperer, Extreme Bartering, SecretOnce arriving in the Glen and bidding the row bot goodbye, keep walking downwards towards the forest. You will meet Calamus, who will inform you about his missing sister, Alula. Before you proceed to search for her, keep walking left and downwards, then right to get to the research station, where you will see various robots.Enter the pictured building and speak to the robots in order to receive a water sample - you will need this for a later achievement. Return to the forest and keep walking right to get to the gate, where you will walk past the giant robot and its scroll and enter the ruins. Keep walking downwards until you're at a clearing, where you may find a plant lady, Maize.

Leave the lightbulb with her and the vines inside the ruins will disappear, allowing you to go to more places. It is now time to enter the room with the computer in order to receive your hint for the next puzzle; the Entity will tell you that said hint can be found at the easiest accessible space on your computer (your desktop); don't worry, it may change your background image for a while, but unless the game crashes, it will be changed back.

Save Alula by completing the puzzle, then leave the ruins and walk left to get to the village, ignoring the trader for now.You will be met by the shepherd MathewVQ, who will ask you for your aid in herding their rams. Doing so earns you the Ram Whisperer achievement and wool, which you will need later. Herd the sheep - (possible solution:) move the first one in front of Niko (when facing left) one spot further than the dark spot, then move the sheep in front of him (when facing down) to its spot. Return to the first sheep and put it in its spot before you continue with the third sheep (the one you face when entering the area and looking down) and make it move one spot.

The fourth sheep is the one facing upwards next to the water; put it in its spot before you move the last sheep available. Niko will then be moved back to the shepherd and receive the wool.Fast travel to the forest and bring Alula to Calamus, who will thank you and invite you to their home. Alula will give you a feather as thanks; you may now walk into the courtyard and the building there in order to trigger a vision; once done so, return to the clearing where the plant girl was and take the seed left behind by Maize, as well as the lightbulb. It is now time to talk to the trader, Magpie; try to give him the lightbulb, amber, strange journal, feather, tube of water, seed, and finally the wool. Do not give it to him on the first try; refuse and have him offer the novelty T-shirt to you, after which you may agree. Try to trade the bottle of dye and shirt as well in order to receive the Extreme Bartering achievement.You can now fast travel to the gate and put Niko to bed to save the game. Once you return, they will have another vision; speak to them about it, then go to the giant robot, combine the bottle of dye with the feather, and sign your name on the robot's scroll with the feather pen.

You may now leave the area to enter the Refuge. Achievements started/continued: Oneshot, Rebirth, Secret, BookwormOnce arrived on the Surface, keep walking right and down to get to the library, where you may speak to the librarian robot. They will inform you that George is unavailable unless you have a library card. Leave the library and fast travel to the elevator street, then go the path indicated by the three arrows on a sign. Niko will have a vision then and talk to you about it.If you keep walking right now, you will find a ram drawn on the wall; equip your novelty T-Shirt and enter the room to unlock the Secret achievement and find the Secret RAM club. Leave and walk up the stairs until you find the Lamplighter's room, in which you can find glass of various shapes. There is another room in which you can find a fox named Rue, but they will inform you that it's not time to meet them just yet, so you may leave again.

Walk out of the back alley and towards the vendor street.Speak to the waterbottle object head to receive the water pill; combine it with the tube of water to create special water (you may also get water from a sink in the apartment bathroom/aquarium house, should you have forgotten to get some water from the research station). Then enter the building next to which a hooded figure stands and put in the glass in the order shown in the picture below. Take a picture of Niko and take it with you; you will require it later.Leave the building and keep walk left, down, left, and up until you're at the factory. Inside of it, there will be a robot telling you to pass the security system test by changing the colour of the lights into a specific configuration. As the order changes every time, it is best to just try- there is a hint hidden in a nearby room that says to change one colour at a time; this is the best solution for this puzzle.Keep walking up until you find Dr.

Kip Silverlock and speak to her. She will hand you her library card and allow you to take the glitter glue on her shelf, which you need to put on Niko's picture and combine with her library card. Upon leaving the room, Niko will ask if he should question Kip about her likelihood to the robot you have previously seen at the Barrens.

She will then proceed to tell you about the creation of Silver, after you've shown her the amber, and tell you to hold on to it. Leave and return to the library, where you may now show your new library card to the librarian robot.They will allow you to walk past them and meet George, a die head, whose personality changes in every playthrough, that works for the Author, whom you may show the strange journal. She will translate it for you and tell you to sleep in her bed while she does so; before that, you may also click on all the special coloured books in order to get the Bookworm achievement.You may now send Niko to bed, which is at the bottom left of the upper elevator, to save the game and receive another dream about which they can speak to you. Achievements started/continued: Oneshot, Rebirth, ReturnOnce you've started the game again, you will be able to call out to Niko, who will then wake up but still be unable to hear you. They will find a black clover in their pockets; equip it and interact with the computer.

The Entity will contact Niko first, and then you. Once done so, pay attention to the Black Clover exe and follow the shown path by putting it over the glowing clover in the right corner.Retrieve the lightbulb once you've finished all the puzzles; you can now speak to Niko again, and they will be returned to the basement of the house they had started in. Upon leaving the basement, you will notice that the building has been repaired now; leave through the door through which you've originally entered the world and follow the floor. The Entity will continue speaking to you throughout and tell you to at least inform Niko about what consequences your actions will have. It is your choice whether you wish to tell Niko or not.You are now left with the choice to either save the world or save Niko.

There is no right or wrong.To get the Rebirth achievement, you need to save the world. No matter which choice you pick, you will be able to get the Oneshot achievement now.Should you wish to Return (and get the last achievement), go to the same folder where you found the EXE and either delete or move saveprogress.oneshot. You will now be able to play again; now with new dialogues (and you start off with the strange journal). After the Summer Solstice update, the safe door will finally open. You can find four files in your documents named 'ONESHOTpassword1' and up; said picture files hold a message for you to read.

You may now enter the room and sleep in the bed to restart the game, or carry on with your playthrough the same way as before. If you choose to restart the game, you will be met by the bonus chapter of OneShot, and Niko will begin a new journey.The game begins the exact same way as before, save for the fact that the messages are clearer in your documents now, and you are directly told to look in them; follow this guide again to finish the first few tasks until you get to the look out point and the abandoned mines with the rope in front of them again.

Niko will now be able to trigger a proper hallucination/vision when standing near the edge, and Silver will have some new lines of dialogue. Moreover, the strange journal will begin to glow. Stand on the clover in the room and read the journal in order to make a minecart appear, with which Niko will be able to get across the abyss.The Entity will speak to you again, and then Niko will be able to meet the original Prototype Prophetbot, who has been tamed and requires assistance with his memory disc. To help him, you need to find out what purpose each numbered building has; you can do this either by copying my results, or by finding out yourself and going back to each building. Once typed in (Cross 112; Robot 110 & 118; Electricity 119), put the disc in the computer and update the Prototype's memory.

He will now talk to you some more, until Silver appears, with whom he'll also talk. Once you attempt to leave with her, however, you'll find yourself unable to, and the Entity will become corrupted, as will the world. Silver, the Protoype Prophetbot, and Niko will then attempt to leave together, until eventually, Niko is left alone with nothing but the memory disc the original Prophetbot gave them, and some questions about their purpose in all this. Answer with your opinion. Niko will now be in the Glen again.

Get out of the ruin you've found yourself in and walk towards the gate, then approach the Guardian and talk to them. They'll tell you that the gate is closed until further notice.

You may also look at the bridge and find out that it is broken. With this information, you may now enter the ruins you entered in previous playthroughs and talk to the robot inside. It would not have let you pass through prior to this. Now inside the ruins, make your way towards Alula's and Calamus' home, where Niko will simply kick the block away in order to enter. The siblings' home will now be blocked off by square particles as well, leaving them unable to enter, and they will engage in a conversation with Niko.You may now speak to Maize, the plant spirit, who will reveal that she no longer wishes for the sun to accompany her, as fear makes her stronger, and she needs to keep the islands together with her vines. Go to the courtyard now and enter the building that is flooded with water. This will trigger yet another vision, after which Niko will speak to the siblings, and the journal will glow once more.

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Stand on the clover and read it; it'll make a boat appear, with which Niko and the bird siblings can get to the graveyard - Calamus and Alula want to visit their mother there. Niko, on the other hand, makes their way down in order to meet Cedric, the person Prototype wanted them to meet.Cedric will inform Niko that he requires a battery and some gears.

You can now ask the siblings about where to find them, and they'll inform you that Magpie, the trader, might have some, or the robots at the laboratory. This is your cue to return to Maize and ask her to create more vines; in turn, however, she'll be using the rest of her strength and become unable to speak to Niko thereafter. Niko will leave her then and make their way across the vines, walking towards the labs, where they'll have to take the battery from the research station and render the robots immobile (note that it is possible to keep the battery from the Barrens as well and use that one instead), and then up towards the remainder of the village, where they'll find out that the anomalies had spread enough for the villagers to flee and come together. One of them even cooks for the entire village. Niko will then talk to Magpie and ask him for some gears, who will hand over a music box, albeit reluctantly.Return to Cedric and give him both, music box and battery.

He'll strike up another conversation with Niko, explaining some things to them, about his father, Prototype, Rue, and the World Machine, as well as the Messiah and original world, and the requirement for you in all this. At the end of all that, the siblings will return, and Cedric and Niko will agree to pick them up as soon as possible, leaving to get to the city immediately. According to Niko, flying will be the 'coolest thing they've ever done in their entire life'. That eagerness is short-lived, however, as more anomalies appear and make the plane unusable, trapping the siblings on the island. Defend your castle law. Cedric will ask for the memory disk, so he'll be able to restore Prototype, and depart, telling Niko to make their way down to the surface again.

He wants Niko to find a door under a large clock; the room behind which would house a pair of ground-access elevators, to which Niko should lead Rue, once they found her. You will return to Niko sitting on the ground and then finding themself inside of the tower, or rather World Machine. Follow the arrows for a while until you get into a special room, where you will be met by Niko's reflection. This is the Entity speaking to Niko, who explains to them what they've done, what their purpose is, and what they think about the people inside the World Machine, as well as Niko's involvement and the true ending that was supposed to occur.

Niko will inform them that they are all tamed and going outside of their coding, as you both, the player and Niko, care about the World Machine and the inhabitants of OneShot. After Niko's response, the World Machine will give them the sun back and allows them to carry on.

Niko will now be able to remove the corruption along the catwalk and can enter the credits room.Before that, the Entity will tell you to say goodbye to Niko from the both of you. In the credits room, Niko will have the chance to tall to the most important people along his journey again; they'll finally introduce themself to Silver, speak to Maize again, as well as the siblings and the Lamplighter. Finally, Niko will see Proto, Rue, and Cedric once more and can speak to them one last time before exiting the credits room and returning to the top of the tower, where they can finally place the sun. The world gets restored, and the corruption removed by the light of the warming sun, and Niko is finally able to return home, but not before speaking to you one last time in the room they awoke in.They will bid you farewell and promise you they'll never forget this world, and most importantly, never forget you, just before they tell you to take care of yourself and leave to reunite with their mother.If you return to the game now, there will be a new option, namely '.' Click it to meet the Entity again; they will inform you that they could always let you experience its world again, as a recording, from Niko's and their own memories.

Since you already saved the world, and sent Niko home safely as well. This is your way to meet everyone once more, despite finishing the game. And with that, OneShot is concluded, giving you more than one shot to get it right.