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6 December, 2013 -cmuneIntroduction:The Warehouse, is a short range map, consisting of boxes in a rectangular map. The main armor source are the big armors on corners.
A uber armor can be found in the center of the ventilation system, which can be accessed through either walking in, spring grenading in, or rocket jumping in. Health is scattered across the map in the form of mini, medium, and a uber health. 26 mini healths can be located scattered in the 'no man's land' in the center of the map. Then on each side, there are 5 medium healths, totaling to 10 across the map. One uber health is found dead in the center of the map on the central yellow box. Every type of ammo can be found on the map.Items:- Cannon Rockets (4)- Shotgun Shells (6)- Sniper Bullets (10)- Machine Gun Ammo (11)- Launcher Grenades (4)- Handgun Rounds (3)- Splattergun Cells (3)- Mini Health (26)- Medium Health (10)- Uber Health (1)- Mini Armor (14)- Big Armor (2)- Uber Armor (1)- Shotgun (2)Strafe Routes:1. The basic route, it is most likely the most used route.
It is highly effective, starting at one big armor, and simply crossing the map and grabbing the uber health as well as the second big armor.2. This route, enables you to grab the uber health from the back, and then rushing forward in order to pressure the enemy.
This is especially useful when you are far from the uber health, but are in a good position to launch an offensive attack against the opponent.3. This is a much more complex strafe route. It takes a lot of practice and is very hard to master. It allows you to grab the opponent's armor in four jumps from the opposing corner.
From your side box, you directly jump onto their armor box. Speed must be built in order to make it all the way across, however, it can be greatly useful in order to escape, or in order to rush. It is very hard for the opponent to track, therefore making a very good escape tactic.4.
This route, is a slower, however easier to complete version of route 3. This route is quite simple and straightforward, and is very useful when you want to grab an enemy armor while they are dead.Medium Health RoutesSince we just discussed basic cross map strafe routes, we should discuss easy routes in order to pick up your main source of health replenishment, medium healths. Each base contains five medium healths scattered throughout, and the most effective tactic is to pick them up in groups of two, which gives you 50 hp. The reason for this is, 50 hp is enough to keep you going in the battlefield, however does not take to much time away from you.
These small groups of 2 mediums healths give you the ability to replenish 50 health while an opponent's dead, but it is fast enough for you to get back into battle without losing the big armors or the uber health.Entrances to the Vents:1. Walking In:There is only one way to walk in. Personally, I would not advise it due to the risk of being trapped or being bombarded with attacks on the ramps while going in. Also, the time it takes to crouch and walk in I find to be dangerous as well as risky.2. Spring Grenading:In OP wars, or just in public matches, using spring grenades is a fairly good method of escaping, accessing the uber armor at a moment's notice, or attacking enemies from entries they didn't think you could get in from.3. Rocket Jumping:My personal favorite tactic of getting into the vents.
While it takes the most skill, and is the most difficult to master, a well placed rocket jump into The Warehouse ventilation system will confuse, distract, or even let you escape from your enemies coming at you. Almost all cannons are able to complete the jump, but I advise a cannon with at least a 50 m/s velocity, due to ease of usage.Defense Positions:One of the best tactics in the warehouse is to stay on defense, remaining in your base, and firing rockets, shells, and bullets flying across the map, holding your position and making sure the opponent is unable to intrude your base. When defending, make sure you have at least one box, and at least one medium health near you, and move around the box firing, using the box as a shield, and picking up the medium health when you need to. Cover yourself with the box and move around it, making it harder to hit you. The following are my advised positions:Spawn Points:Spawn points are vitally important to know.
They will give you a sense of the positions an opponent may come from, as well as allowing you to judge how to spawn trap or defend. It can make the difference between being good and great, and can make your rushing and battling more effective. In total, there are seven spawn points, they are worth familiarizing with.Advice:- Remain on boxes, and stay on the ground as little as possible, only going down to grab a medium health every once in a while. Practice strafing in order to stay off the ground.
Having higher ground will give you a big advantage in battle, as well as map movement.- Learn to move backwards. Hardly anybody takes this into account, but moving backwards in the warehouse means grabbing armor behind you, while still defending and attacking the same. A difficult skill to master, deadly useful. I cannot express how many times i've been able to grab uber by moving backwards, without turning my back on the opponent.- Get cover. Having cover in the warehouse can be the difference between life and death in the warehouse, as they can easily turn direct hit cannons to splash damage, shotgun blasts to mere 10 damage shots, and can block sniper shots.- Defense and rushing. In the warehouse, in my opinion at least, defense and holding your position is equally if not more important then rushing the opponent's base.
However, when there are openings, don't hesitate to rush and intrude their base, but if you lose your base to the opponent, you will be much more likely to lose.- Carve at an opponent's health. Don't expect to constantly get direct hits, but with the availability of ammunition, don't hesitate to continue popping shots at your opponent, regardless if you will kill them.- Uber Health over Big Armors. I see people all the time who go to their armor before Uber. The Uber Health will allow you to live longer, and will also still give you time to get your big armor, giving you a huge advantage in the field.- Don't camp at the Uber Health.
While it is a good habit to have the Uber Health at all times, camping on that box will get you killed. It's wide open, with little to no cover whatsoever, making you as good as dead meat. On top of that the box is bright yellow, so you will stand out like a neon sign in a dark room.By Braw fest. 27 November, 2013 -cmuneSuperPRISM is a team death match map. The structure is symmetrical and each teams spawn in a separated and identical area. Both of these parts meet up at the center where the uber health is placed on a kind of tower.
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The fighting mostly takes place on two levels. There are several pads which allow you to access the different platforms of the first floor.There are three main rooms: the central room where the two teams meet up and one room for each team spawning zone on each side of the central room. The two spawning zones can be differentiated by their color: one of them has yellow parts and another one green/blue parts.
In consequent, the blue and red team concept is present but with different colors.The map consists in one uberhealth, two big armors, 4 medium healths, 8 mini healths and 8 mini armors. The uberhealth is placed on the most strategical point of the map: the central tower.
It can be easily accessed by 2 launch pads placed on each side of the tower. The big armors are situated in each spawn zone of the map on the first floor. They can also be easily accessed by a launch pad in the corner of the room.The uberhealth and the big armors are the most important health and armor elements and will allow you to rule the map. If you are hit and you don't want to expose yourself by going to the uberhealth, the medium healths and mini healths provide a good mean of avoiding death. They are placed in each spawning zone and allow you to access them without exposing yourself to the opponent team.Finally, the mini armors can be a good add-on if you go through the side room.There are two main paths which can be useful in a game: the spawn path and the critical situation path.The spawn path is the path which can be used just after spawning to gain some health and armor. It consists in getting the big armor of your zone and then the uber health.
The spawn point can be different so we will take an average spot situated on the ground floor. To get the big armor, you need to use the launchpad in the corner of the room, get the big armor, jump down, head up to the central room and finally use the launch pad to gain the uber health. The path is drawn on the picture below.When you have been hit and you have lost health, you need to regain some as quickly as possible. Heading directly to the uberhealth is a bad idea considering several facts:- The central room is often filled with fights and you might get hit.- Using the launch pad will turn you into an easy target.- When you get to the uberhealth emplacement, it might not be there or there might be some opponents.The best way to regain health is to redirect yourself to your spawn zone by using the side room. Indeed, opponents don't usually use this room providing you a more or less secure path. Then, you access the small back room where you can use two medium healths.
If you still need health, you can then use the minihealths.With two medium healths and four minihealths you can head back to the central room to get the uberhealth in order to go back to attack. This second path is drawn on the picture below.SuperPRISM presents ammunition for all of the weapon classes in uberstrike.Here is a map which shows their location. Their disposition is identical in both halfs of the map.SuperPRISM is mainly a close-combat map and isn't of a very big size. Consequently, ammunition goes down quite fast and if you want to keep the lead you need to quickly gather ammo for all of your weapons.There are 2 options to gather ammo, a long and a short path.Let's start with the short path.
Let's say you have been fighting in the opponent zone and you realize you are running out of ammo. So, you decide to come back to your zone, in the spawn room.On the map, your path starts at number 2. You jump onto the first floor with the launch pad, gather shotgun or handgun ammo, then continue to the corner, gather sniper or machine-gun ammo and finally jump onto the platform under to get some cannon shells.
With this path, you can get: handgun, shotgun, sniper, machine-gun and cannon ammo.The longer path is very practical because it isn't too long and allows you to gather even more ammo. Instead of going directly into the main room, you go through the side room (start at number 1 on the map), gather directly some cannon shells, then, if you want, machine-gun ammo and in the back room splattergun cells or shotgun shells. You then arrive at number 2 and you can continue with the short path.These two paths are drawn on the picture below.At this point, you realize that it's possible to combine ammo and health paths. By using the long path, you can gather whatever ammo you want (a part from grenades for a launcher), the big armor and the uberhealth.
Note that this doesn't necessarily needs to be done in your zone, if you go fast, you can do it in the opponent zone without getting killed.The defensive strategy is quite similar to camping but in a more active version. You don't take any risks by stepping into the opponent zone as you stay next to the uberhealth tower and your fighting consists in defending that tower. The zone is represented in orange on the picture. The proximity to the tower allows you to use the launchpad to get the uberhealth when your health is down (red arrow).Whenever you are over fled by opponents you can easily escape by several routes: by the tower or by the sides of the tower.
Then you can either go back into the main room of your zone or use the side room. All of these escape routes are represented by orange arrows on the picture.The backstab strategy consists in attacking the opponent in his zone avoiding the main entrance which is always risky to use.Go up to the uberhealth using the launchpad, you then have 2 choices. The first one is to direct yourself to the right to land on the side platform (you don't get the uberhealth), jump and on the border of the platform do a rocket jump to access the platform at the other side.
From there you can access the opponent zone.The second one has two different versions. They are both directed to the left hand side and lead you to the side room. After going over the tower, you either use the launchpad to jump onto the first floor or simply go through the kind of tunnel on the ground floor.These two paths allow you to access the opponent main room but from behind. You can then 'backstab' your ennemies considering the paths lead you to most of the main spawn places (silver circles on the picture). To make this strategy efficient you need to constantly be moving, keep going in the opponent zone, coming back to the uberhealth, re-attacking. UberStrike is a multiplayer FPS that pays homage to classic shooters such as Quake & Unreal Tournament. We have one mission: make Deathmatch & Team Deathmatch as easy to pick up & play as possible.Check the browser version out atWHAT THE MEDIA SAY“The gameplay in UberStrike tastes like a smoothie of Unreal Tournament, Tribes and Counterstrike.
And that smoothie is delicious.” – ArcadeSushi“Uberstrike brings fast-paced FPS action to the masses and it gets a lot right with its controls, gameplay, and free-to-play model.” – Carter Dotson, 148apps“UberStrike is, for lack of a better a word, awesome.” – Joe Osborne,For the last few years we've been working on expanding the 'Arena' genre while most FPS games tend to stick to military & realistic themes. This has been my first FPS game I have ever played. And it's been the best I have ever played in my life.I fell in love with the game easily. This game was sick and had much potential, it's better than these new games nowadays.It's been in my heart, and always will be. The game really was awesome and a lot of people liked it, the community was cool and it was really enjoyable.I remember playing on my low end laptop where I had like 50-60 FPS max.I always played around with the settings to see what suits best to my FPS.I can never forget the memories with the game.I'm really disappointed, and can say that others are really disappointed and sad because the shutdown of this game.I don't believe I will ever find such an awesome game as UberStrike ever.UberStrike was simple, cool and old school.
Just like games are supposed to be.It connected me with people worldwide that I still know and talk to till this day.Honestly, thank you UberStrike. Thank you for everything!RIP.
Type of business | Private |
---|---|
Available in | English |
Founded | March 2007 |
Headquarters | Beijing, China |
Created by | Ludovic Bodin, Shaun Lelacheur Sales |
Key people | Ludovic Bodin, Shaun Lelacheur Sales, Benjamin Joffe, Yong Joon Hyoung, Tommy Franken, Gabriel Weyer, Jerome Scola, Eamon Logue |
Industry | Online games, Internet, Social Networking |
Products | Computer games |
Employees | 18 employees |
URL | www.cmune.com |
Cmune is a Chinese software developer which was established in 2007. Cmune is the maker of UberStrike, a cross-platform computer game. Cmune has offices in Beijing, China[1] and San Francisco, United States.
Developed initially under the name Paradise Paintball, the first-person shooter (FPS) Uberstrike is a casual and multiplayer free-to-play 3D browser game. As of November 2012, it was the largest FPS inside Facebook. It was also available on its own website, and on the App Store for Mac and iOS.[2][3]
As of June 13th 2016 the game has been offline.[4]
UberStrike[edit]
Paradise Paintball was launched in November 2008. The game was ranked number 1 worldwide on Apple Dashboard for four months after its debut in November 2008 and was the first real-time 3D multiplayer game launched on Facebook[5] and MySpace, where it was awarded 'Best New App' at GDC in March 2010.[6]Paradise Paintball was touted as the first 3D browser based game with real time micropayment systems, where users are able to purchase virtual goods without having to quit the game.[7]
Paintball Paradise was renamed 'UberStrike' on November 16, 2010.[citation needed] The game also had a forum where every player could seek training, visit clan threads, sell signature art, etc. In April 13, 2016, Cmune announced the closing of Uberstrike through the game's website homepage [8] and the game servers were terminated on June 13, 2016.[8]
In 2019, fans created a patch of the game. Game can be played without official Uberstrike servers.
Recognition[edit]
On 28 May 2009, Paradise Paintball was selected as one of the winners Facebook fbFund 2009 program. The fbFund is run by Facebook, Accel Partners and The Founders Fund.[9][10] Cmune was nominated for two Unity Awards: the Community Choice Award, which is chosen via poll, by users, and The Cross Platform Award.[citation needed]
See also[edit]
Notes[edit]
- ^01NetPro article (French)
- ^UberStrike HD on Mac App Store
- ^UberStrike HD on iPad, October 7 ,2012[permanent dead link]
- ^'UberStrike is offline'. www.uberstrike.com. Retrieved 2018-06-21.
- ^'Appdata - Paradise Paintball 3D'. Archived from the original on 2013-02-07. Retrieved 2009-07-06.
- ^Gamasutra, March 10, 2010
- ^Inside Facebook interview with Zong CEO
- ^ ab'UBERSTRIKE SUNSETTING'. UberStrike. Cmune. Retrieved 11 September 2016.
- ^Paradise Paintball one of the winners of Facebook fbFund
- ^Paradise Paintball on About.com