Hero Siege Relic
Relics Equipment Monsters DLC Karp of Doom Depths of Hell Wrath of Mevius The Amazon Jungle Bundle Shamans Storm Bundle more. Classes Amazon Demon Slayer Demonspawn Marksman Necromancer Nomad Paladin Pyromancer more. Potions Statues Multiplayer Forests of Tarethiel The Glacial Tundra Deserts of Mos'Arathim Highland Caves Plains of Karponia The Holy Grounds The Rift Sheeponia more.
If you're reading this guide, you're most likely new to Hero Siege and wish to know everything there is about the game before you begin your epic journey - but on the other hand, you could also be a veteran player who simply wish to refresh your memory - and that's fine too. This guide is for beginners and veterans alike, as it's designed to be both detailed and as easy to understand as possible.
Without further notice, let's get started!
If you're coming back from a long break, or if this is the first time you're playing Hero Siege, it's important to know that the 3.0 update which was released not so long ago, is a total rewrite of the game, with features that did not exist in older versions. While you're getting more and more familiar with the game, you might need to ask a question or two about the game, and although you could simply Google it - it's not recommended. Most information that you find online (that is not on this site), including the wiki, is outdated and some of the things listed there doesn't even exist anymore.
Need help? Check out these amazing resources first:
- The guides and builds sections on HSBuilds (this website)
Hero Siege is a pixel ARPG and compared to other similar titles on the market, it's truly one of it's kind. The main goal of your gameplay is about leveling up your class to the max level (which is 100) and obtain gear, which you can later on upgrade to do wormholes (which is the end game) - but we're gonna cover that in a bit, so don't worry if it sounds confusing.
How is Hero Siege different from other similar titles?
- It is not built around roguelike elements. There is two roguelike element in the game - relics - but those are optional for gameplay and take a long time to farm.
- The game is being developed by the studio Panic Art Studios (PAS for short), and the game has 2 main developers (Elias and Jussi), and 1 community manager (Rexi) which can be found in the Discord.
- It's cheap - actually much cheaper than other similar titles which goes for over 20 euros each. Hero Siege only costs 6.99 euros, and it often goes on a 75-90% sale on Steam.
- It has an active economy where you can trade with other people.
- It has no pay-to-win aspect. Everything that is needed to reach end-game can be farmed.
In other words, Hero Siege is like a mix between Diablo, Path of Exile and Bindings of Isaac.
Hero Siege does not have many roguelike elements to it, in fact it only has two - relics. This means that you do not lose your character or progress when you die (unless you're playing in Hardcore mode).
Relics
Relics are items that can be found randomly in the world, or dropped from special enemies and bosses. You lose all of your relics when you die.
Upon collecting a relic, depending on what kind of relic it is, it's stored in your relic inventory - which holds a maximum of 32 relics. The more relics you have, the less relics you'll find - and once you've hit the limit, you will no longer find relics, and rewards that previously would be relics will now be gold instead.
At the moment, there are 4 types of relics in the game:
Active/Usable Relics: You can only have one of these relics active at a time, and they'll appear under your health bar next to the potion button in the HUD. When you press the key bound to usable relics, the relic will do something special.
Orbitable Relics: These relics orbits around the player at all times, either to do damage to nearby enemies or block incoming damage.
Stat Relics: Stat relics will simply give you some extra bonus stats.
On hit/On attack Relics: These relics are often called proc relics, and they do something special whenever you attack or hit an enemy with an attack.
It can be a bit difficult to farm relics as they spawn randomly and have no set spawn location. Some builds actually require relics to be viable, while some other builds don't, so it can be important to choose your class depending on whether you like relics or not.
Leveling in Hero Siege can be both a pain and a pleasure at the same time, depending on how you look at it. Compared to previous versions of the game, leveling has actually been improved a lot and no longer requires you to endlessly grind to hit that sweet level 100.
When you first start the game, you'll be placed in the tutorial zone. Read the signs that you find here and kill all the mobs, this will bring you a level or two. When you enter the portal to town, talk to all of the NPCs in town to see if they can give you a few quests. By doing all the quests that these NPCs have to offer, you can hit level 12-13 in almost no time at all.
Going to the zone 1 of act 1 for the first time all you have to do is find the other portal to the next zone, as well as the waypoint. To be able to teleport to any zone in Hero Siege, you must first find and activate the waypoint in each zone. There are no longer any mini-bosses to kill in the zones to progress to the next one, but you can still randomly find a reaper statue that you can touch to summon a mini-boss after killing enough enemies.
The easiest way to level after that is to just play the game from normal mode to nightmare mode, doing all the levels and beating each difficulty, which means that you have to beat the final boss of act 6 in both difficulties, which is Satan. You can change difficulty when creating your game, or by using the switch at the zone selector in the town if you're playing in Local). Most people will reach level 100 either by the time they kill him, or by the time they're getting near him. It's also important not to fight enemies that are more than, or less than 20 levels than you, as you will not gain any experience from them. You should always try to stay within a reasonable level difference of around 5-10 levels, as that grants you the most optimal amount of experience - otherwise you'll actually end up with less overall experience.
Unlocking Nightmare, Hell and Inferno
Unlocking new difficulties in the game can be done by killing the final boss of Act 6 (Satan). If you kill him in Nightmare, you will unlock Hell, and if you kill him in hell, you will unlock Inferno. It's important to note that although there are 7 acts in the game, act 7 is a DLC and is not needed to advance in the game.
What if you get stuck?
If you get stuck while leveling, it's as easy as going back a few levels and killing enemies of lower levels until you get better gear or get a few more level points to put into your skills. It can be frustrating at times, but it all depends on the class you play as all classes have their own weaknesses and strengths.
Good job on hitting that sweet level 100! This is where the real game starts. By now you've hopefully unlocked the Hell difficulty and you're ready to begin farming for Satanics. These items appear with a red name and a red glowing aura around them when they drop on the map, and these are items with fixed stats that you will use to grind in the end game.
The most important thing to do before attempting to really begin that satanic grind, is getting your mining to 500 and eventually maxing it out. This is because drop rates are not a certain thing and you can sometimes go many hero levels without a single drop, and mining in inferno will provide you with ruby ore and jade ore which you either can trade or craft satanics and runes with.
Basically, these are the things you will do after hitting 100:
- Max out your mining.
- Get a Satanic piece of gear in every slot.
- Upgrade your satanics to level 10.
- Use reroll tokens and satanic dice to improve the quality (quality as in %) of your gear.
- Farm wormholes to get a place on the leaderboard (although this is very end-game and you don't have to bother with this early on).
Satanics always have fixed stats. This means that end-game builds will use specific satanics that benefit their playstyle, and satanics actually don't all share the same drop location or drop chance either.
Drop Chances
Starting in season 9, all satanics in the game are divided into different drop tiers, meaning that some are more common than others. The general thumb of rule though is that the drop rate varies from 1:40,000 and 1:75,000, or 1:5million for angelics. Drops are not affected by seeds either.
Drop Locations
Most Satanics in the game can be dropped anywhere, but there are some that have a higher drop chance in a specific dungeon, and some that only drop in a specific zone.
- Items with Poison elements has an increased drop chance in Black Tower (act 1 zone 2 dungeon)
- Items with Cold elements has an increased drop chance in Frozen Cellar (act 2 zone 2 dungeon)
- Items with Wind elements has an increased drop chance in Desert Temple (act 3 zone 2 dungeon)
- Shadow items only drop from the boss in the Shadow Realm.
For set items, they also have their own rules for dropping in special places.
- Set items that are not class specific can only drop in Hell and Inferno difficulty.
- Class Set Items should only drop in inferno (there have been sightings of them in hell, but this haven't been confirmed yet)
- Boss Items only drops in the boss dungeon of zone 5 in every act, and from the bosses themselves.
- Steve Set Items can only drop in Sheeponia (secret zone).
Additionally, each Act has an added drop chance to a specific type of items:
- Act 1 has a higher probability to drop satanic Boots
- Act 2 has a higher probability to drop satanic Amulets
- Act 3 has a higher probability to drop satanic Chests
- Act 4 has a higher probability to drop satanic Shields & Charms
- Act 5 has a higher probability to drop satanic Weapons
- Act 6 has a higher probability to drop satanic Gloves
- Act 7 has a higher probability to drop satanic Weapons & Charms
Quality in Percentage (Quality %)
The quality listed on a Satanic determines how low/high the stats will be; the higher the quality, the higher the stats. The lowest you can go is 50% when an item is bricked using a satanic dice; an action that is irreversible. The lowest quality you can actually drop however, is 60%, and the highest is 110% (Pristine+). 100% quality items are often referred to as Pristine.
Item Level
The item level on satanics is always fixed and can not be modified and is only for visual purposes, they don't actually do anything on satanics.
Satanic Levels
Not to be confused with the item level, satanic levels go from 1 to 10. Every satanic drops with 1 level, and you can increase the level with Upgrade Tokens, which can be crafted with specific ore found in the world. Each level increases the base value of every stat, meaning that level 10 items will be x2.5 stronger than level 1 items, regardless of quality.
There are a few ways to farm satanics, but there's one factor they all have in common; mob density and clear speed.
Magic Find VS Clear Speed
There has been a lot of discussion about whether magic find is worth it or not; and ultimately it is not. Instead, you should focus on killing enemies as fast as possible; which is your clear speed. The more kills you have per minute, the more likely you are to get satanics.
Farming in Nightmare
Yes, it's possible to get satanics in nightmare difficulty, but there's a catch - they can only drop from bosses and they are much weaker than hell-inferno drops. Generally speaking it's not worth farming them in Nightmare.
Farming in Hell
In hell, you need to kill as many elites (mobs with golden health borders) as possible, since only those mobs (and mobs that are stronger than those) can drop satanics (as well as bosses), and we can kill plenty in act 1 zone 2 and act 3 zone 3. Why? Because of maggots; when they die, they will spawn even more maggots. Act 3 zone 3 also have a chance to spawn the Forgotten City dungeon which is filled with a lot of mobs, and they also drop rubies when they die, so you get two flies in one go.
You can also only farm Gurag, or any other boss you prefer.
Farming in Inferno
In inferno it's pretty much the same, but this time you can get satanics from any enemy in the game. This includes trash mobs, and because of this many people tend to farm in Act 3 Zone 2.
Talents are what abilities are called in this game, whether it be an active talent which you can press on your action bar, or a passive talent that is always active, or a proc talent that has a chance to activate when you do a certain thing. The deciding factor for the damage of your talents is the element it has been assigned with.
In this picture, we can see what the element it has by looking at the text in the middle right of it, surrounded by brackets. In this talent, the damage is increased by Lightning. This means that the lightning element is what gives it more damage, but you also need to understand that the number of points affects how much it scales. A talent with 25 base points spent will be gaining 100% of the elemental value, while a talent with 10 base points will be gaining around 50% of it - meaning that for each base point spent into an ability, the more damage from the element it's going to get.
We can also see the synergy of the talent at the bottom left of the image. Most of the time you're going to see either Energy, Strength or Stamina in that place. But some talents also have a second parameter: Weapon Damage. These synergies scale off of these primary attributes, giving you a small percentage of them as bonus damage to the skill.
Active Talents
These are the talents you can activate and that have a cooldown, located in your action bar at the bottom left of your screen, as seen below.
Every active talent in the game share a global cooldown of 0.5 seconds, meaning that you can't spam all talents at the same time, and that their cooldown can never go below 0.5s regardless of how much Cooldown Reduction you stack.
Passives/Auras
These are the talents that provide you with a constant buff, and auras also provide your teammates with the same buff as long as they are within its range.
Procs
These are the talents that have a small chance to activate when you do a certain task. For example, reading the description of a talent can tell you it has a chance to proc when attacking, this means that it as X% chance to activate when you hold down the attack button. For these kind of talents, attack speed is what usually makes them proc more, and thus make them better.
The primary stats in the game are:
- Energy: Increases your max mana pool.
- Strength: Increases your base attack damage.
- Stamina: Increases your max health.
These stats can be obtained through hero levels and by equipping items that have them, or by equipping runes that have these values.
Elements is what boosts all of your damage output in the game, and there are currently 7 elements you can use.
- Wind
- Cold
- Fire
- Poison
- Lightning
- Physical
- Magic
- Elemental
Each element comes with it's own unique crowd control effect, with an exception of Physical and Magic as those are the two default ones - this also means that the default elements are the 'parents' of the other elements, and each element gets 25% of the damage from it's parent. Even if your talents don't have use of the element, you will be gaining the crowd control effect the moment you equip a rune or an item that gives you its stats.
Wind
Wind scales with Physical and provides you with a bit more movement speed when equipped.
Cold
Cold scales with Physical and chills the enemies you attack, causing them to move and attack you slower.
Fire
Fire scales with both Physical and Magic and has a chance to apply a burning DoT to enemies hit with it.
Poison
Poison scales with Magic and has a chance to apply a stacking DoT to enemies hit with it.
Lightning
Lightning scales with Magic and has a chance to proc a chain lightning that bounces between enemies when you attack.
Elemental Damage
Elemental Damage is not a stat of it's own, but a collection of all elements combined. This means that if you equip an item with 1000 elemental damage, you're not getting 1000 elemental damage per se, but rather you're getting 1000 damage to every single element, even if you don't have them present on your items. You do not get any crowd control effects from using this.
Equipment is how you become stronger. You find them by killing enemies in the game, by crafting them and by trading them with other people.
There are 8 equipment slots you can use in the game:
- Necklace
- Helmet
- Weapon
- Chest
- Shield
- Gloves
- Boots
- Charm
- Ring
- Belt
- Potion
There are also 8 (7 if you don't count set items as their own quality/tier) item qualities, or tiers, in the game, listed from the most common to the least common:
- Common
- Runeword
- Superior
- Rare
- Legendary
- Mythic
- Satanic
- Set Items
- Angelic
All items up to Mythic quality have random stats when they drop (except runewords), this means that it's impossible to farm for a specific Mythic or Legendary to help you reach higher difficulties. You'll have to rely on pure luck of getting the stats you need, and the amount each stat provides increases with each quality.
Angelics
Angelic items are the rarest items in the game, but their power fluctuates a lot. Some of them are better than any satanic, while some other angelics are worse than most satanics.
They have a 1:5 million drop chance (1:5m) and can only drop anywhere in inferno (including wormholes).
Runewords
You can craft by going to the NPC Torstein Néel in any town.
Crafting is another way of obtaining gear in the game. By getting legendary or mythic drops, you can sell those for dust, which you can use to craft more legendaries and mythics. The same can be done with rares, which you purchase with gold - and legendaries can also be crafted with gold, although it's a lot for a new player.
Sockets
Sockets can hold gems and runes, which will increase a specific stat or element. Almost every satanic item has sockets, and they can also be found on non-satanics if you're lucky. The amount of sockets on a satanic is fixed, while it's random on non-satanics.
Gems
Gems can be found in levels randomly, and at the blacksmith you can combine smaller gems into more powerful, larger gems. They will boost a certain element of yours by a flat amount, and if you don't have that element, socketing a gem will apply that elements crowd control effects on your basic attacks.
Runes
Runes can be found randomly in levels, crafted with specific inferno ore and traded from other players. They will boost a specific stat by a percentage, and also by smaller amounts depending on the stat. Depending on the build, runes can have a huge impact, but also no impact at all. It's up to you how you wish to build your class.
You can remove socketed gems and runes by going to the blacksmith and choose to sell your items. There will be an option to remove all runes, but this will delete them from your item and you will not get them back.
Hero Levels are like Paragon in Diablo 3. When you've hit level 100, all further experience that you get will be added into your hero levels. Hero levels, just like normal levels, provide you with one point each which you can spend for bonuses in the Hero Level tab in the talent screen. The experience needed for each level increases for every level you gain.
Hero Siege has a big and active trading community. Most items can be traded with other people in the game by holding TAB and right clicking the player and choosing 'Trade'.
When trading, it's extremely important to pay attention to what's happening on your screen. Some shady people will try to give you gold instead of rubies when trading, and players don't usually notice this until it's too late. It's also important to make sure you're not being given a bricked item (a 50% quality item), as those are ruined and you can never improve it further.
Each player has to accept the trade twice after putting their items in. Afterwards it's also a good idea to vote reset to make sure the server saves the transaction, or you risk losing your items.
Currency
There are currently two main currencies in the game:
- Rubies
- Jade Ore
Rubies: Can be dropped from enemies, bosses and found in the world in chests. This is the primary currency and is used to trade for gear from other players.
Jade Ore: This is a new currency that some people use to trade with instead. Jade ore is used to craft specific items to upgrade your items further. It can be found in Ruby Veins with a slight chance.
Just like in most other ARPGs, Hero Siege has seasons. This means that during a season, you can choose to create a seasonal character, you get the chance to compete with other seasonal players on the leaderboard.
A season usually lasts 3 months (season 8 ends in March 2020 though) and when a new season starts, your old seasonal characters will be converted into non-seasonal characters and you'll have to begin from scratch again.
It's also important to note that seasonal can only play with other seasonal players, which also applies to softcore, hardcore and non-seasonal players. Hardcore players can not play with softcore players, and so on.
The end-game in Hero Siege is to min-max your items until they can't get any better; by upgrading them to level 10 and 115% quality, which is a lengty process. After that you'll need to do Wormholes so you can get a seasonal leaderboard placement for your class.
Wormholes
A wormhole can only be opened in Inferno difficulty, by going to the NPC in the top left corner of Town of Inoya. It costs 1 Wormhole Key to open a portal, which can be bought for 20000 gold from the Blacksmith NPC, or dropped randomly from act bosses.
When opening a wormhole for the first time, it will be a level 1 wormhole, which means that the mob level will be around 250. Every additional wormhole level increases the mob level slightly. The point of a wormhole is to kill all enemies before the timer (the blue bar at the top of the screen) runs out. The timer is divided into bars, and those bars determine how good loot you will get; the more bars you have remaining after having killed all enemies, the better the loot will be from the boss when you kill it.
At the end of a wormhole, you'll be summoning a powerful boss (which includees bosses that are harder and unique to wormholes) that you have to kill. When the boss is killed, and if you killed all enemies before the timer ran out, a red button will appear. Clicking this button will advance your wormhole progression by +1 level, however, if you don't complete it in time no button will spawn and it will all be for nothing.
Uber-Death
With the introduction of Shadow Realms in Hero Siege, uber-death is an end-game boss with unique moves and who is very hard to kill. Shadow Realms appear through Shadow Realm Portals, which have a slight chance to spawn anywhere in inferno, and when entering it you're going to see a nun NPC named Abigail, which is going to grant you access to the Uber-Death level for 10 Dimensional Shards. It's not recommended to try to do this level unless your gear is fully maxed out, as he's extremely powerful and is capable of both instantly killing you and regenerating back to full health if you can't kill him fast enough.
If you do manage to kill him, he has a chance to spawn any of the three unique shadow items: Shadow Carver, Shadow Torch and Shadow Bow.He can also spawn Ruby Keys which are used in the town of Act 6 to open a portal to a realm where you get a lot of rubies from enemies, but it's a solo-only level so you can't bring anyone with you.
Uber-Damien
Being a stronger version of the act 4 boss, Damien, this boss can be found in the secret realm of Fallen Inoya. You can access Fallen Inoya by giving all the boss artifacts to Uhm, which will then open a portal for you. In this realm you're going to be swarmed by high level enemies in what appears to be the Town of Inoya but in ruins. The goal is to reach the boss located in the town center and kill him, which then has a higher chance to drop better loot than regular bosses, and he has the highest chance of dropping boss specific items than any other boss in the game.
Leaderboards (Seasonal Characters only)
When you complete a wormhole, that wormhole level will be added to the leaderboard for the class you were playing at the time. If you completed wormhole 10, this will be visible on the leaderboard for your class and you'll be given a rank depending on how many others have completed higher levels than you. Your wormhole level is unique to your character, so if you create a new class or a new character but with the same class again, your wormhole level will be 1.
If you find this guide helpful, remember to share it with your friends! I'm Akke, one of the Discord Admins of the official Hero Siege Discord server, I'm also the owner of HSBuilds. Any questions can be asked below in the comment section, or in the Discord. If you think I've missed something, be sure to let me know!
Thank you for your time, and enjoy Hero Siege! Angels fall first youtube.